![]() ![]() If not, start a new thread referencing your bug report's Issue ID.įor more specific information, please have a look at this detailed guide to bug reporting in the context of the alpha & beta. Reply with a description of your case.Is there an existing forum thread about the issue?.Was the issue already reported, but do you want to make sure your case will be covered by a fix?.Submit a bug report with a minimal reproduction project and respond to requests from Unity personnel.Vote for the relevant issue tracker entry.Google the issue and look for related forum threads.Check the issue tracker for existing bug reports.If you discover that something is not working as expected, there are some measures you can take to get the issue addressed. You can help by providing us with information about your user experiences. The purpose of the alpha and beta phases is to ensure that everything is working as expected before the developed Unity version is officially released. A bug _still_ being present in 2023.2 is not a valid topic to discuss here.īear in mind that forum responses are not necessarily im mediate, particularly as Unity engineers and users are located worldwide and do take weekends off. Topics that are not clearly related to a 2023.2 feature/bug/regression will be moved. This is not a support forum for Unity in general.Please make the effort to ensure that the posted issue is the same as yours before assuming "me too".It is OK to start multiple threads consecutively. Please keep separate issues in separate threads and avoid bundling, otherwise, the thread diverges really fast and becomes hard to track.If a bug doesn't have an ID yet and is unknown, make sure to submit a bug report first before writing about it here. Reference issue IDs when you start a new thread about a bug.Why is communication from Unity always such a massive incoherent *** forum's purpose is to discuss matters regarding 2023.2, to shake out remaining issues, and to improve its general quality before the release. I have no idea what our new pricing is going to be, no idea our old pricing is staying, no idea what it will be if i do nothing and let it auto renew. This shows the price of 'locking' in subscriptions for 138 euros per seat per month, but what are these related to? Our subscriptions? Also, what is the price without this 'locking' in pricing?Īnd the unity subscriptions store site mentions the pricing is 138 euro per seat/month ( ), are these the old prices? new prices? 'locked in' prices? If no action is taken, you will keep your month-to-month plan at the new price after this time. To lock in the current price, switch to an annual plan before October 13, 2022, 13:00 UTC. On the same subscription and services page next to the manage subscription tab is a another tab called 'save with annual plan', clicking on that mentions The price for Unity Pro will be increasing. The subscription management dashboard for our company subscriptions mention that our current plan is set to autorenewal, costing 115 euros per seat per month, it is said to auto renew at november 8 for again, 115 euros per seat per month (not sure this was from some deal we made in the past or anything.) No where on the new pricing page is a price mentioned in euros, just dollars. I'm so confused about this price increase. This, is a Heading completly in the wrong Signal i think.īut: i also dont think, my Voice count anything. Why, do the Things more expensive then they was ?Ī lot of Unity Friends, change to Unreal, there is nothing to wonder about. Who want to learn 3 Render Pipelines, 3 Schader Systems, 3e Particle Systems?` Unity also drives a URP, a HDRP, a Scriptable Pipeline, This is the complete difference to this, i wrote the Support months ago: that this licencing, is not really Now, Unity will growth up the Prices more. ![]() So: until today, we got the really better Licence Model in Unreal, than in Unity. Unity, did have the better LIcence Model. The next is: as i start Unity, i start it because Unreal Licences was worst in this Times. So truly: for my Project, ppl will wait senceless, for XBox, Playstation or Consoles. Was a very bad Licence Change in my Eyes. After Years you spend day by day, lot of assets you spend Money in, you first need - TO GET SOME MONEY FROM YOUR WORK - and after this, you can pay again. There is a lot Work inside a Project, if it s a serious one. Makes in this Case impossible for me, to release on a Plattform like XBox, Playstation, Nintendo Switch. In the Past, Unity did change the Licences for "Console Releases". Depents on: i work on my first release and this can change this Situation I just a small Dev, using Personal Licence, and i am this time, not a Subscriber to any "Pro". ![]()
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